AoeStats
← Eugenius

Black Forest

508739722Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 48m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
84 4,066 13:18 17:22 30:21 ⛏ Fish Boom FC
59 2,843 10:46 24:10 37:57 ⚔ Archer Rush
54 2,628 12:21 16:09 — ⚔ FC into Scouts
53 2,566 13:33 17:16 — ⛏ Fish Boom FC
43 2,072 10:32 15:02 — ⛏ Fast Castle
34 1,625 11:34 16:08 34:57 ⛏ Fish Boom FC
28 1,331 11:20 14:50 — ⛏ Fish Boom FC
21 1,037 12:51 16:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,145 12,002 15,920 4,395 62,462 69,984
19,915 18,001 11,270 2,285 51,471 66,620
14,375 15,018 12,645 575 42,613 43,446
30,535 4,790 500 60 35,885 40,794
14,430 10,740 4,300 1,570 31,040 33,116
8,450 11,788 8,125 2,495 30,858 36,659
12,375 12,954 1,335 1,355 28,019 31,247
5,475 4,389 520 430 10,814 11,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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