AoeStats
← Eugenius

Fortress

507136490Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 19m 24s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1719
+10
🇲🇽 Gurjaras · Mexico
1711
+10
🇵🇪 Magyars · Peru
1647
+13
🇲🇽 Malay · Mexico
1517
+17
🇺🇸 Bohemians · United States
1620
-14
🇻🇳 Poles · Vietnam
1617
-14
🇦🇷 Bulgarians · Argentina
1556
-12
🇯🇵 Spanish · Japan
1497
-10
Compared against 72,670 analysed team-game players on Fortress.
thanh7531 S
Feudal Age 6:22 vs 7:49
top 3%
Castle Age 11:22 vs 12:34
top 16%
Imperial Age — vs 28:24
btm 0%
eAPM 33 vs 25
top 28%
First military 9:03 vs 15:31
top 3%
▲ Fast Feudal Age at 6:22 — faster than 97% of analysed players on Fortress
▲ Fast Castle Age at 11:22 — faster than 84% of analysed players on Fortress
▼ Loom after the Feudal click (4:39) — usually safest before it
▲ Early military at 9:03 (Militia) — earlier than 97% of analysed players on Fortress
▲ Town centers almost never idle — 1s across the first 11:22
FutureEwe5582 A
Feudal Age 6:57 vs 7:49
top 13%
Castle Age 11:36 vs 12:34
top 23%
Imperial Age — vs 28:24
btm 0%
eAPM 25 vs 25
top 50%
First military 14:41 vs 15:31
top 43%
▲ Fast Feudal Age at 6:57 — faster than 87% of analysed players on Fortress
▲ Fast Castle Age at 11:36 — faster than 77% of analysed players on Fortress
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 1s across the first 11:36
勇敢牛牛 B
Feudal Age 7:40 vs 7:49
top 43%
Castle Age 11:35 vs 12:34
top 23%
Imperial Age — vs 28:24
btm 0%
eAPM 23 vs 25
btm 44%
First military 11:36 vs 15:31
top 11%
▲ Fast Castle Age at 11:35 — faster than 77% of analysed players on Fortress
▼ Loom never researched — one lost villager costs more
▲ Early military at 11:36 (Conquistador) — earlier than 89% of analysed players on Fortress
▲ Town centers almost never idle — 1s across the first 11:35
bcda S
Feudal Age 7:31 vs 7:49
top 35%
Castle Age 11:30 vs 12:34
top 20%
Imperial Age — vs 28:24
btm 0%
eAPM 47 vs 25
top 8%
First military 13:54 vs 15:31
top 36%
▲ Fast Castle Age at 11:30 — faster than 80% of analysed players on Fortress
▲ High eAPM (47) — top quarter of analysed players
▼ Loom after the Feudal click (17:10) — usually safest before it
▲ Town centers almost never idle — 15s across the first 11:30
quesarito S
Feudal Age 5:05 vs 7:49
top 0%
Castle Age 10:30 vs 12:34
top 1%
Imperial Age — vs 28:24
btm 0%
eAPM 53 vs 25
top 4%
First military 11:15 vs 15:31
top 9%
▲ Fast Feudal Age at 5:05 — faster than 100% of analysed players on Fortress
▲ Fast Castle Age at 10:30 — faster than 99% of analysed players on Fortress
▲ High eAPM (53) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Early military at 11:15 (Genoese Crossbowman) — earlier than 91% of analysed players on Fortress
▲ Town centers almost never idle — 15s across the first 10:30
loco_angel B
Feudal Age 8:18 vs 7:49
btm 30%
Castle Age 12:00 vs 12:34
top 36%
Imperial Age — vs 28:24
btm 0%
eAPM 36 vs 25
top 22%
First military 12:45 vs 15:31
top 23%
▲ High eAPM (36) — top quarter of analysed players
▼ Loom after the Feudal click (8:40) — usually safest before it
▲ Town centers almost never idle — 1s across the first 12:00
Eugenius B
Feudal Age 8:46 vs 7:49
btm 18%
Castle Age 12:16 vs 12:34
top 43%
Imperial Age — vs 28:24
btm 0%
eAPM 37 vs 25
top 20%
First military 13:10 vs 15:31
top 28%
▼ Slow Feudal Age at 8:46 — slower than 82% of analysed players on Fortress
▲ High eAPM (37) — top quarter of analysed players
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 2s across the first 12:16
Mike B
Feudal Age 7:56 vs 7:49
btm 45%
Castle Age 12:09 vs 12:34
top 40%
Imperial Age — vs 28:24
btm 0%
eAPM 28 vs 25
top 41%
First military 11:07 vs 15:31
top 8%
▼ Loom after the Feudal click (13:08) — usually safest before it
▲ Early military at 11:07 (Archer) — earlier than 92% of analysed players on Fortress
▲ Town centers almost never idle — 4s across the first 12:08
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