AoeStats
← Eugenius

Fortress

507136490Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 19m 24s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
53 1,025 5:05 10:30 — ⛏ Fast Castle
47 904 7:31 11:30 — ⛏ Fast Castle
37 712 8:46 12:16 — ⛏ Fast Castle
36 699 8:18 12:00 — ⛏ Fast Castle
33 631 6:22 11:22 — ⛏ Fast Castle
28 534 7:56 12:09 — ⚔ FC into Archers
25 477 6:57 11:36 — ⛏ Fast Castle
23 444 7:40 11:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,525 4,678 1,105 200 11,508 12,609
5,540 3,790 830 200 10,360 10,747
4,950 3,475 1,875 0 10,300 10,629
4,375 4,270 1,270 100 10,015 10,193
4,755 2,500 2,460 0 9,715 9,624
4,675 2,550 2,115 125 9,465 9,463
4,390 2,175 1,585 25 8,175 8,303
3,650 2,910 1,415 5 7,980 8,788
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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