AoeStats
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Arabia

510059764Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 43m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1338
+11
🇹🇷 Tatars · Türkiye
1310
+11
🇫🇷 Varangians · France
1224
-11
🇫🇷 Cumans · France
1209
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,819 9:21 21:16 — ⚔ Scout Rush
34 1,485 8:35 21:36 36:01 ⚔ Scout Rush
27 1,154 9:05 27:54 — ⚔ Scout Rush
24 1,044 11:01 21:04 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,600 9,996 8,870 1,600 37,066 40,088
13,505 6,690 3,965 950 25,110 26,492
11,930 6,123 4,225 100 22,378 23,128
10,710 8,507 1,520 245 20,982 23,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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