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Fortress

508502407Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 61m 11s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Teutons · Croatia
1284
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1235
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1304
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Player eAPM Actions Feudal Castle Imperial Opening
42 2,564 7:08 11:36 32:26 ⛏ Fast Castle
39 2,411 6:51 11:02 27:45 ⛏ Fast Castle
32 1,944 6:41 10:58 29:37 ⛏ Fast Castle
31 1,868 8:27 15:28 38:47
24 1,463 8:11 12:46 35:56 ⛏ Fast Castle
18 1,126 7:02 14:58 28:05 ⛏ Fast Castle
16 981 8:33 13:15 19:56 ◆ FC into Fast Imp
12 739 9:14 13:16 28:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,855 31,680 18,625 1,500 99,660 115,166
52,030 13,040 24,200 3,690 92,960 101,495
46,795 24,880 13,250 4,325 89,250 99,170
30,755 34,475 12,070 6,020 83,320 104,641
32,810 24,215 10,060 5,630 72,715 86,033
28,015 17,780 15,345 1,420 62,560 66,538
27,185 12,775 18,795 2,535 61,290 66,231
9,800 8,735 7,525 4,410 30,470 57,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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