AoeStats
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Black Forest

509733031Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 38m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
825
+15
🇨🇴 Byzantines · Colombia
811
+15
🇲🇽 Bohemians · Mexico
781
+17
🇧🇷 Tupi · Brazil
777
+17
🇹🇷 Teutons · Türkiye
817
-37
🇹🇷 Mongols · Türkiye
811
-17
🇪🇸 Varangians · Spain
796
-16
🇮🇹 Huns · Italy
756
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 725 17:16 30:47 — ⚔ Scout Rush
18 679 12:19 21:10 29:41 ⛏ Fast Castle
17 635 12:08 16:30 30:27 ⛏ Fast Castle
15 578 13:42 20:56 — ⚔ FC into Champis
10 383 12:23 16:55 — ⛏ Fish Boom FC
10 371 — — —
4 153 11:25 — —
4 155 12:59 — —

Resources

Player Food Wood Gold Stone Spent Collected
17,450 10,080 7,945 950 36,425 39,308
11,495 7,867 3,600 985 23,947 27,194
8,700 8,510 3,175 2,150 22,535 25,601
10,475 6,035 3,225 950 20,685 29,196
7,375 4,912 1,390 850 14,527 15,438
3,950 2,490 0 0 6,440 10,761
2,030 850 0 40 2,920 4,159
1,850 348 0 0 2,198 3,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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