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Black Forest

510028050Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 36m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Turks · Australia
1044
+14
🇺🇸 Saxons · United States
957
+17
🇺🇸 Persians · United States
1033
-17
🇺🇸 Mongols · United States
947
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 890 15:38 19:30 23:48 ◆ FC into Fast Imp
12 452 9:59 21:41 31:50 ⛏ Fast Castle
11 385 11:38 18:35 35:59 ⛏ Fast Castle
10 349 16:01 22:46 35:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,705 9,212 3,460 990 27,367 30,492
10,975 7,092 3,710 2,205 23,982 32,430
11,420 7,925 2,965 945 23,255 30,405
6,900 4,684 4,075 100 15,759 19,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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