AoeStats
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Nomad

509505936Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 31m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wu · Chile
1015
+14
🇨🇱 Vikings · Chile
933
+17
🇨🇱 Varangians · Chile
885
+20
🇨🇱 Persians · Chile
971
-17
🇺🇸 Muisca · United States
967
-17
🇲🇽 Varangians · Mexico
955
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,031 12:36 18:31 — ⛏ Fish Boom FC
17 518 16:52 27:13 — ⛏ Fish Boom into Fire Galleys
13 413 13:08 22:54 — ⚔ Fish Boom into Scouts
12 372 14:21 20:22 — ⛏ Fish Boom FC
12 379 16:49 23:17 — ⛏ Fish Boom FC
10 298 15:32 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,375 7,715 2,935 1,640 18,665 19,303
6,535 6,000 1,935 850 15,320 17,297
5,700 5,685 2,320 375 14,080 15,292
6,220 5,710 1,720 300 13,950 15,347
4,950 4,800 300 1,240 11,290 12,330
1,700 1,785 50 350 3,885 3,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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