AoeStats
← Théoden

Arena

510893701Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 55m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1588
+14
🇨🇳 Khmer · China
1555
+15
🇨🇦 Italians · Canada
1538
+16
🇵🇪 Vietnamese · Peru
1530
+16
🇹🇷 Gurjaras · Türkiye
1624
-19
🇹🇷 Italians · Türkiye
1587
-17
🇹🇷 Bulgarians · Türkiye
1540
-15
🇹🇷 Persians · Türkiye
1405
-10
Player eAPM Actions Feudal Castle Imperial Opening
86 4,735 10:41 14:52 30:15 ⛏ Fast Castle
50 2,738 10:12 14:11 28:15 ⛏ Fast Castle
45 2,469 9:56 13:39 27:17 ⛏ Fast Castle
45 2,478 9:56 13:50 33:52 ⛏ Fast Castle
44 2,404 10:25 13:14 30:10 ⛏ Fast Castle
44 2,435 10:06 14:13 33:12 ⛏ Fast Castle
44 2,404 10:12 14:12 28:34 ⛏ Fast Castle
34 1,847 10:17 15:12 30:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,150 28,460 17,665 3,750 99,025 113,662
45,580 24,495 26,570 1,080 97,725 106,480
36,745 21,855 23,060 3,580 85,240 90,676
34,390 18,332 19,160 2,450 74,332 80,785
25,290 29,345 15,365 4,235 74,235 77,671
25,355 27,589 11,825 2,985 67,754 70,634
25,125 21,890 14,445 3,640 65,100 68,513
11,340 11,365 5,930 1,685 30,320 31,730
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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