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African Clearing

510870464Analyzed
4v4 RM · 7h ago on Oct 2, 2026· 60m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Magyars · Italy
1574
+15
🇺🇸 Japanese · United States
1518
+17
🇺🇸 Saxons · United States
1503
+18
🇹🇷 Malians · Türkiye
1482
+19
🇹🇷 Wei · Türkiye
1638
-22
🇹🇷 Mongols · Türkiye
1596
-19
🇹🇷 Franks · Türkiye
1530
-17
🇹🇷 Slavs · Türkiye
1400
-11
Player eAPM Actions Feudal Castle Imperial Opening
91 5,508 16:37 20:29 38:39 ⛏ Fish Boom FC
52 3,177 13:02 16:48 41:45 ⛏ Fast Castle
41 2,488 12:17 16:29 34:21 ⛏ Fast Castle
41 2,490 13:26 18:16 38:07 ⛏ Fast Castle
37 2,258 12:17 22:12 37:13 ⚔ Scout Rush
35 2,149 12:17 21:04 32:11 ⚔ Archers into Fast Imp
34 2,040 13:48 17:30 33:31 ⛏ Fish Boom FC
27 1,650 13:31 17:33 51:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,160 37,015 30,880 2,850 98,905 103,980
30,210 24,710 26,335 5,600 86,855 103,941
19,650 35,649 12,885 2,225 70,409 70,999
31,410 16,298 14,820 1,250 63,778 65,186
20,170 29,985 7,925 2,810 60,890 65,075
26,150 17,278 9,955 4,450 57,833 60,136
13,885 16,323 12,470 2,250 44,928 48,007
15,105 12,636 6,515 3,300 37,556 39,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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