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Arena

509423936Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 12m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tatars · Argentina
1581
+13
🇺🇸 Teutons · United States
1506
+16
🇺🇸 Slavs · United States
1436
+19
🇮🇹 Saxons · Italy
1353
+22
🇺🇸 Lithuanians · United States
1543
-19
🇨🇳 Hindustanis · China
1539
-19
🇵🇰 Teutons · Pakistan
1527
-19
🇩🇪 Dravidians · Germany
1401
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 605 10:46 — — ⛏ Fast Castle
46 564 8:46 — — ⚔ Tower Rush
43 527 10:59 — —
42 519 11:00 — —
39 480 10:24 — — ⛏ Fast Castle
37 461 8:32 — — ⚔ Tower Rush
35 435 10:26 — — ⛏ Fast Castle
33 411 10:16 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,850 940 200 0 3,990 4,304
2,550 1,055 200 0 3,805 3,914
2,600 850 200 0 3,650 4,718
2,525 925 200 0 3,650 3,800
2,200 1,076 100 250 3,626 3,806
2,100 800 50 125 3,075 3,779
2,050 495 50 375 2,970 2,997
1,825 520 100 250 2,695 2,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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