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Fortress

509303069Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 39m 23s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Portuguese · Vietnam
1619
+13
🇻🇳 Poles · Vietnam
1584
+15
🇫🇷 Saxons · France
1559
+16
🇫🇷 Georgians · France
1478
+18
🇲🇽 Sicilians · Mexico
1572
-16
🇵🇰 Burmese · Pakistan
1562
-16
🇹🇷 Berbers · Türkiye
1548
-15
🇨🇿 Japanese · Czechia
1543
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,808 7:38 11:19 27:11 ⛏ Fast Castle
43 1,684 7:42 11:40 24:55 ⛏ Fast Castle
42 1,644 7:20 11:39 28:13 ⛏ Fast Castle
35 1,360 7:32 11:38 25:37 ⛏ Fast Castle
32 1,275 7:43 11:35 28:16 ⛏ Fast Castle
25 983 7:16 10:46 26:06 ⛏ Fast Castle
24 932 6:39 10:53 28:04 ⛏ Fast Castle
23 902 8:09 12:34 31:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,210 13,530 14,350 1,100 54,190 57,223
26,905 12,651 10,560 3,925 54,041 55,774
19,490 22,360 10,345 1,710 53,905 56,937
15,215 23,189 10,115 3,175 51,694 56,813
23,850 17,005 5,485 2,375 48,715 56,681
16,875 15,683 12,200 2,175 46,933 49,601
13,785 20,875 9,215 2,550 46,425 55,982
12,940 12,696 7,400 3,090 36,126 39,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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