AoeStats
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Black Forest

508875799Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 5m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Sicilians · Brazil
1504
+13
🇵🇱 Mongols · Poland
1490
+14
🇵🇰 Hindustanis · Pakistan
1486
+14
🇬🇧 Franks · United Kingdom
1368
+19
🇬🇧 Saxons · United Kingdom
1486
-17
🇲🇽 Khmer · Mexico
1438
-15
🇲🇴 Italians · Macao SAR China
1435
-15
🇦🇺 Bengalis · Australia
1399
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 243 — — —
43 220 — — —
32 165 — — —
27 138 — — —
27 141 — — —
24 122 — — —
22 114 — — —
19 96 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,550 175 0 0 1,725 1,683
750 425 0 0 1,175 1,212
950 125 50 0 1,125 1,209
750 55 50 0 855 779
.
550 225 0 0 775 570
500 225 0 0 725 498
350 67 0 0 417 267
250 24 50 0 324 416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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