AoeStats
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Nomad

510674847Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 47m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Lithuanians · Uruguay
1291
+16
🇨🇱 Japanese · Chile
1242
+19
🇲🇽 Spanish · Mexico
1302
-18
🇨🇴 Danes · Colombia
1283
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,788 13:58 19:44 38:42 ⛏ Fish Boom FC
27 1,272 14:43 19:01 41:22 ⛏ Fish Boom FC
25 1,184 13:18 20:01 37:51 ⛏ Fish Boom into Galleys FC
23 1,099 14:15 18:13 44:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,060 17,707 11,265 3,605 53,637 64,132
21,075 12,927 8,550 3,755 46,307 52,158
13,675 18,050 5,895 6,505 44,125 58,700
10,095 6,615 3,820 1,800 22,330 23,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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