AoeStats
← Kshulo

Nomad

510433256Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 49m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khitans · Argentina
1337
+14
🇦🇷 Vietnamese · Argentina
1281
+16
🇲🇽 Varangians · Mexico
1244
+17
🇲🇽 Lithuanians · Mexico
1228
+18
🇨🇱 Saracens · Chile
1310
-18
🇺🇾 Bohemians · Uruguay
1306
-17
🇨🇱 Lithuanians · Chile
1293
-17
🇨🇱 Italians · Chile
1208
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,927 12:14 22:45 48:37 ⚔ Scout Rush
37 1,804 14:05 25:27 42:32 ⚔ Fish Boom into Scouts into Fire Galleys
37 1,839 13:45 17:16 31:36 ⛏ Fish Boom FC
36 1,786 13:43 18:02 43:44 ⛏ Fish Boom FC
34 1,666 13:24 18:33 — ⚔ Fish Boom into Scouts
33 1,609 14:56 19:27 34:59 ⛏ Fish Boom FC
27 1,350 12:24 16:57 42:39 ⛏ Fish Boom FC
21 1,015 12:27 26:40 — ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
27,610 18,675 11,085 2,450 59,820 61,287
17,380 21,116 5,225 1,350 45,071 47,696
12,200 14,699 5,695 2,350 34,944 37,707
14,995 10,415 7,220 1,865 34,495 36,874
11,650 10,033 6,335 4,775 32,793 34,063
10,225 10,959 6,835 2,250 30,269 36,481
9,460 10,096 3,350 2,850 25,756 25,169
6,625 7,563 645 600 15,433 15,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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