AoeStats
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Arabia

510829376Analyzed
1v1 RM · 8h ago on Oct 2, 2026· 71m 7s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Georgians · India
806
+15
🇨🇦 Danes · Canada
787
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,606 12:13 27:07 46:55 ⚔ M@A Rush
23 1,648 11:35 25:50 46:07 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,095 17,570 17,510 2,725 67,900 89,080
25,800 18,771 10,780 5,130 60,481 63,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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