AoeStats
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Nomad

506375860Analyzed
2v2 RM · 17d ago on Sep 13, 2026· 39m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Teutons · Netherlands
942
+15
🇨🇿 Persians · Czechia
902
+17
🇨🇳 Japanese · China
1018
-19
🇨🇳 Armenians · China
838
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,122 15:18 29:01 — ⛏ Fish Boom FC
24 949 14:14 18:04 38:19 ⛏ Fish Boom FC
16 619 13:01 26:34 — ⚔ Fish Boom into M@A
15 591 16:04 31:59 — ⚔ Fish Boom into Drush into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
11,750 10,960 4,580 1,800 29,090 29,678
6,000 5,330 1,190 2,060 14,580 16,797
6,520 5,880 935 965 14,300 13,590
4,995 3,660 350 2,030 11,035 10,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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