AoeStats
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Arena

510360276Analyzed
3v3 RM · 23h ago on Sep 30, 2026· 39m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
1219
+14
🇨🇱 Italians · Chile
1202
+14
🇨🇱 Khmer · Chile
1163
+16
🇷🇺 Turks · Russia
1236
-17
🇷🇺 Franks · Russia
1162
-15
🇰🇿 Danes · Kazakhstan
1101
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,032 9:48 14:02 33:25 ⛏ Fast Castle
44 1,758 11:17 14:54 26:14 ⛏ Fast Castle
43 1,711 11:55 17:01 21:03 ◆ FC into Fast Imp
43 1,717 11:12 14:54 — ⛏ Fast Castle
36 1,432 10:45 15:04 34:26 ⛏ Fast Castle
27 1,081 10:54 14:41 31:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,720 11,649 15,410 950 52,729 64,380
17,875 13,973 6,930 3,035 41,813 45,613
17,315 7,795 5,995 1,500 32,605 38,244
11,555 8,170 2,915 2,270 24,910 25,883
8,990 6,180 5,300 245 20,715 24,643
6,625 8,628 1,915 810 17,978 19,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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