AoeStats
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Coastal Forest

510354141Analyzed
3v3 RM · 16h ago on Sep 30, 2026· 39m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Hindustanis · Chile
1202
+17
🇨🇱 Italians · Chile
1184
+18
🇨🇱 Khmer · Chile
1144
+19
🇮🇳 Varangians · India
1236
-19
🇩🇰 Maya · Denmark
1215
-18
🇫🇷 Persians · France
1201
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 2,002 10:51 15:26 34:39 ⛏ Fast Castle
46 1,793 10:16 21:05 30:57 ⚔ Archer Rush
44 1,737 11:12 15:35 37:54 ⛏ Fish Boom FC
35 1,389 10:36 18:56 35:02 ⛏ Fast Castle
32 1,245 10:51 16:51 38:37 ⛏ Fast Castle
17 662 12:13 18:30 39:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,265 12,331 4,635 1,790 35,021 36,573
17,015 6,021 6,730 1,500 31,266 32,783
8,475 12,509 5,505 2,700 29,189 32,871
13,700 9,855 4,470 850 28,875 32,594
9,025 8,566 5,525 965 24,081 26,078
11,255 6,588 3,185 1,130 22,158 25,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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