AoeStats
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Arabia

509461712Analyzed
3v3 RM · 6d ago on Sep 26, 2026· 41m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
1507
+13
🇲🇽 Persians · Mexico
1419
+17
🇲🇽 Britons · Mexico
1345
+20
🇨🇿 Mongols · Czechia
1456
-17
🇩🇪 Varangians · Germany
1434
-17
🇧🇷 Persians · Brazil
1430
-16
Player eAPM Actions Feudal Castle Imperial Opening
66 2,760 9:21 27:49 — ⚔ Scouts into Skirms
58 2,437 8:58 22:44 — ⚔ Scout Rush
52 2,172 9:53 27:51 — ⚔ Scout Rush
47 1,970 9:32 26:56 — ⚔ M@A into Archers
32 1,335 9:23 23:56 — ⚔ Scout Rush
29 1,219 9:17 22:02 35:16 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,360 12,720 8,870 1,065 35,015 38,139
15,445 9,141 4,120 1,425 30,131 32,133
11,995 10,665 4,535 200 27,395 28,819
15,005 7,996 2,765 200 25,966 27,097
13,230 6,828 5,015 205 25,278 26,439
7,995 8,129 1,725 400 18,249 19,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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