AoeStats
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Black Forest

510584090Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 68m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
753
+14
🇺🇸 Franks · United States
654
+18
🇺🇸 Khmer · United States
641
+18
🇺🇸 Romans · United States
621
+20
🇨🇭 Chinese · Switzerland
711
-18
🇧🇷 Danes · Brazil
702
-18
🇨🇭 Wei · Switzerland
702
-18
🇹🇷 Bohemians · Türkiye
673
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 1,339 12:00 23:07 33:46 ⛏ Fast Castle
18 1,210 18:29 26:01 37:43 ⛏ Fish Boom FC
15 1,019 14:55 20:19 31:07 ⛏ Fast Castle
14 931 18:18 30:17 43:51 ⚔ M@A into Fish Boom into Archers
13 887 16:50 23:02 30:34 ⛏ Fish Boom FC
12 835 17:49 21:13 50:31 ⛏ Fast Castle
12 853 14:59 25:35 38:24 ⛏ Fast Castle
10 657 16:07 26:05 37:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,640 29,645 18,200 2,930 85,415 122,489
32,175 25,295 20,110 2,630 80,210 93,997
31,350 11,821 22,445 5,465 71,081 85,422
23,165 21,156 17,395 3,870 65,586 69,582
27,645 7,825 24,795 1,620 61,885 62,298
16,580 25,660 14,040 3,095 59,375 68,881
11,750 23,870 16,100 3,405 55,125 64,854
17,360 15,794 7,830 910 41,894 49,219
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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