AoeStats
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Black Forest

510551739Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 57m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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674
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649
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Player eAPM Actions Feudal Castle Imperial Opening
21 1,234 11:27 19:07 31:15 ⛏ Fast Castle
20 1,133 15:09 22:49 42:35 ⛏ Fast Castle
18 1,055 14:14 19:23 33:35 ⛏ Fast Castle
17 966 12:52 22:54 36:11 ⛏ Fast Castle
13 752 12:23 16:49 36:01 ⛏ Fast Castle
13 771 12:03 25:08 44:59 ⛏ Fast Castle
10 572 12:20 22:09 35:09 ⛏ Fast Castle
9 504 18:49 24:44 40:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,345 37,145 31,805 4,340 105,635 117,621
36,070 24,699 26,740 2,350 89,859 101,329
26,240 15,655 17,935 4,265 64,095 76,747
27,830 9,875 12,785 1,505 51,995 91,002
15,055 17,597 10,440 3,085 46,177 66,125
13,820 16,532 10,380 2,330 43,062 44,593
15,515 13,505 10,870 1,570 41,460 53,619
16,230 9,050 7,515 3,350 36,145 41,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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