AoeStats
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Arabia

509856862Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 23m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
2066
+1
🇳🇱 Varangians · Netherlands
1988
+1
🇨🇳 Varangians · China
1832
+2
🇲🇴 Shu · Macao SAR China
1435
+14
🇬🇧 Slavs · United Kingdom
1486
-5
🇹🇼 Maya · Taiwan
1470
-5
🇯🇵 Varangians · Japan
1461
-4
🇫🇮 Poles · Finland
1420
-4
Player eAPM Actions Feudal Castle Imperial Opening
66 1,575 9:14 — — ⚔ Scout Rush
64 1,523 10:04 — — ⚔ Archer Rush
62 1,478 8:54 21:15 — ⚔ Scout Rush
57 1,345 8:24 22:45 — ⚔ Scout Rush
57 1,356 8:43 21:37 — ⚔ Archer Rush
57 1,359 8:47 21:28 — ⚔ Scout Rush
44 1,046 9:06 — — ⚔ Archer Rush
38 901 9:49 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,700 5,206 3,685 0 14,591 14,895
6,485 4,080 1,400 100 12,065 12,135
7,080 3,540 925 100 11,645 12,270
4,650 4,535 2,235 0 11,420 12,069
6,765 3,403 350 155 10,673 12,201
6,215 3,522 920 0 10,657 11,090
4,980 4,055 150 500 9,685 11,129
3,400 4,000 1,985 0 9,385 10,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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