AoeStats
← mateuspmed93

Arabia

510216402Analyzed
4v4 RM · 14h ago on Sep 30, 2026· 119m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Inca · Brazil
1000
+31
🇧🇷 Mongols · Brazil
863
+21
🇧🇷 Japanese · Brazil
855
+21
🇧🇷 Turks · Brazil
778
+42
🇦🇷 Saracens · Argentina
892
-17
🇦🇷 Varangians · Argentina
857
-15
🇨🇦 Poles · Canada
848
-15
🇦🇷 Maya · Argentina
747
-11
Player eAPM Actions Feudal Castle Imperial Opening
41 4,921 9:24 23:51 36:24 ⚔ Skirms into Archers
38 4,498 11:04 21:56 39:40 ⚔ Scout Rush
33 3,947 10:58 27:26 42:08 ⚔ M@A Rush
27 3,254 11:04 21:46 31:34 ⚔ Scout Rush
24 2,826 10:18 27:10 39:59
22 2,590 11:45 24:59 43:26 ⚔ Skirmisher Rush
21 2,506 11:35 26:49 42:39 ⛏ Fast Castle
17 1,992 11:07 34:53 50:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,395 54,305 15,085 3,440 137,225 156,354
72,750 37,832 22,295 2,780 135,657 138,268
66,970 37,950 19,365 1,700 125,985 133,813
67,610 35,865 7,290 3,550 114,315 135,922
32,610 34,461 33,165 5,800 106,036 155,112
59,985 15,888 26,145 2,800 104,818 116,198
42,950 21,028 11,010 3,215 78,203 86,622
24,395 18,345 5,090 3,550 51,380 58,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.