AoeStats
← Josmarpi

Arabia

509664528Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 52m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Wei · United Kingdom
823
+10
🇨🇳 Huns · China
820
+11
🇨🇱 Danes · Chile
781
-13
🇻🇪 Wei · Venezuela
614
-19
Player eAPM Actions Feudal Castle Imperial Opening
30 1,586 10:06 24:17 33:08 ⚔ Archer Rush
15 809 12:18 20:24 38:14 ⛏ Fast Castle
12 627 11:11 23:15 — ⚔ FC into Skirms
10 533 12:09 18:12 39:57 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
14,400 12,808 7,810 2,320 37,338 44,828
16,235 5,035 10,495 1,050 32,815 42,473
10,550 4,975 3,670 2,110 21,305 22,543
7,295 5,207 2,410 3,125 18,037 18,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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