AoeStats
← andrewcarnegiehill_2006

Arena

510682405Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 47m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1319
+14
🇫🇷 Lithuanians · France
1282
+15
🇫🇷 Bohemians · France
1222
+18
🇲🇽 Khmer · Mexico
1169
+20
🇨🇳 Mongols · China
1327
-19
🇲🇽 Persians · Mexico
1271
-17
🇨🇳 Chinese · China
1266
-17
🇨🇳 Franks · China
1199
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,281 9:45 14:21 29:12 ⛏ Fast Castle
47 2,214 11:58 14:46 33:30 ⛏ Fast Castle
40 1,886 10:17 13:59 33:25 ⛏ Fast Castle
39 1,830 10:41 15:04 37:48 ⚔ FC into Scouts
37 1,753 10:14 13:57 30:09 ⛏ Fast Castle
34 1,586 12:44 17:10 31:01 ⛏ Fast Castle
33 1,556 10:56 15:01 39:24 ⛏ Fast Castle
28 1,337 10:46 14:36 36:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,340 22,163 10,515 2,730 82,748 87,266
33,085 23,345 15,175 1,980 73,585 81,976
22,015 24,786 14,740 3,655 65,196 74,719
29,200 18,990 14,060 1,800 64,050 72,635
27,375 12,933 14,330 1,610 56,248 65,786
22,905 18,980 8,965 1,905 52,755 61,797
20,165 21,350 9,020 1,205 51,740 55,078
24,475 12,990 12,115 855 50,435 52,695
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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