AoeStats
← andrewcarnegiehill_2006

Baltic

510446920Analyzed
4v4 RM · 22h ago on Oct 1, 2026· 45m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1170
+15
🇺🇸 Bohemians · United States
1154
+16
🇲🇽 Khmer · Mexico
1134
+17
🇨🇴 Berbers · Colombia
1111
+18
🇲🇽 Byzantines · Mexico
1180
-18
🇨🇱 Vikings · Chile
1155
-17
🇧🇷 Persians · Brazil
1138
-16
🇲🇽 Danes · Mexico
1117
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,430 10:45 17:02 32:31 ⛏ Fish Boom FC
51 2,337 11:35 16:41 33:17 ⛏ Fish Boom FC
42 1,934 11:57 15:24 39:08 ⛏ Fast Castle
32 1,480 10:16 14:22 — ⛏ Fast Castle
28 1,291 11:48 20:38 40:06 ⚔ Scout Rush
26 1,210 10:10 15:51 34:39 ⛏ Fast Castle
20 935 11:55 18:49 27:18 ⛏ Fish Boom into Fire Galleys FC
19 859 10:09 15:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,975 19,415 9,725 3,420 68,535 78,345
17,815 16,864 8,970 3,525 47,174 53,129
21,105 11,152 10,570 3,750 46,577 52,631
22,730 10,465 12,145 600 45,940 55,673
16,685 15,318 8,865 2,550 43,418 48,522
15,780 16,645 8,330 2,400 43,155 43,571
8,825 10,305 5,715 1,400 26,245 29,102
8,070 9,968 1,665 1,920 21,623 28,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.