AoeStats
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Arabia

510265303Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 40m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Turks · Greece
960
+17
🇵🇪 Britons · Peru
923
+18
🇪🇸 Varangians · Spain
994
-18
🇨🇳 Vietnamese · China
950
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,444 11:28 16:15 35:25 ⛏ Fast Castle
25 1,036 10:06 26:54 — ⚔ Scout Rush
25 1,020 11:09 27:21 — ⚔ M@A into Skirms into Archers
22 884 10:08 24:08 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,060 12,222 6,825 1,720 39,827 41,061
8,675 10,774 4,635 2,350 26,434 29,445
11,435 6,013 3,200 1,375 22,023 25,054
6,010 6,264 2,345 1,525 16,144 17,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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