AoeStats
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Arabia

510360291Analyzed
1v1 RM · 9h ago on Sep 30, 2026· 49m 5s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
854
+16
🇮🇳 Tupi · India
855
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,060 11:50 27:50 47:51 ⚔ Champi Rush
15 741 11:06 22:07 40:18 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,960 18,995 9,105 3,125 50,185 51,561
14,095 10,228 10,785 1,670 36,778 41,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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