AoeStats
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Fortress

509858422Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 49m 31s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Romans · Norway
1627
+3
🇬🇧 Huns · United Kingdom
1307
+11
🇦🇺 Khmer · Australia
1206
+15
🇹🇼 Burgundians · Taiwan
1283
-12
🇫🇷 Danes · France
1222
-9
🇩🇪 Jurchens · Germany
1190
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 2,245 8:34 12:16 25:31 ⛏ Fast Castle
42 2,087 6:27 12:32 35:06 ⛏ Fast Castle
41 2,018 7:41 10:52 35:50 ⛏ Fast Castle
36 1,762 6:56 13:16 27:05 ⛏ Fast Castle
31 1,539 8:06 11:59 30:47 ⛏ Fast Castle
26 1,286 7:57 11:40 22:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,870 33,186 11,020 2,930 72,006 84,735
32,785 17,379 19,660 1,835 71,659 88,019
29,965 15,545 8,040 1,510 55,060 57,063
29,580 11,700 9,905 2,900 54,085 60,562
25,335 14,180 11,515 2,940 53,970 57,914
13,410 15,275 9,850 1,905 40,440 41,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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