AoeStats
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Oasis

509939557Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 48m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
916
+18
🇺🇸 Britons · United States
896
+18
🇨🇿 Vietnamese · Czechia
962
-18
🇨🇿 Khmer · Czechia
938
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 1,508 9:37 20:07 37:53 ⚔ Scout Rush
30 1,446 11:22 17:29 33:33 ⚔ FC into Archers
20 975 11:52 17:48 32:35 ⛏ Fast Castle
18 869 14:03 20:35 35:48 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
35,385 12,453 14,455 3,480 65,773 69,306
21,510 20,537 8,160 1,800 52,007 69,444
19,160 16,403 8,740 2,220 46,523 49,944
12,735 12,174 4,135 1,870 30,914 38,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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