AoeStats
← Eugenius

Arena

508983003Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 36m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Magyars · Russia
1892
+3
🇧🇷 Turks · Brazil
1688
+7
🇧🇷 Varangians · Brazil
1534
-6
🇧🇷 Cumans · Brazil
1467
-4
Player eAPM Actions Feudal Castle Imperial Opening
56 2,039 9:15 21:33 29:33 ⚔ Scout Rush
47 1,723 11:09 14:51 32:39 ⛏ Fast Castle
37 1,336 10:26 25:43 30:25 ⛏ Fast Imperial
33 1,212 8:32 27:31 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,150 12,035 7,735 950 35,870 39,220
13,080 7,675 5,725 1,050 27,530 29,309
9,835 4,920 3,895 915 19,565 20,349
4,825 6,520 1,885 1,525 14,755 16,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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