AoeStats
← Eugenius

Oasis

508777651Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 14m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
2058
+7
🇺🇸 Teutons · United States
2018
+8
🇷🇺 Bohemians · Russia
1886
+13
🇨🇦 Persians · Canada
1886
+13
🇺🇸 Vietnamese · United States
1962
-14
🇦🇷 Saxons · Argentina
1873
-12
🇺🇸 Lithuanians · United States
1753
-8
🇦🇷 Georgians · Argentina
1717
-7
Player eAPM Actions Feudal Castle Imperial Opening
84 1,257 7:56 — — ⚔ Scout Rush
66 987 9:12 — — ⚔ Scout Rush
60 895 — — —
58 871 — — —
56 829 8:33 — — ⚔ Scout Rush
50 747 10:03 — — ⚔ Archer Rush
47 699 9:03 — — ⚔ Archer Rush
47 695 8:50 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,800 1,860 640 0 5,300 5,644
3,150 2,025 50 0 5,225 5,164
2,920 2,080 50 0 5,050 5,301
2,940 1,855 50 0 4,845 5,064
2,100 1,720 415 125 4,360 4,660
3,100 991 50 0 4,141 4,562
2,550 256 50 0 2,856 2,931
1,400 411 50 0 1,861 1,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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