AoeStats
← Eugenius

Arena

508771509Analyzed
4v4 RM · 10d ago on Sep 24, 2026· 51m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1850
+17
🇧🇴 Danes · Bolivia
1751
+21
🇹🇷 Saracens · Türkiye
1747
+21
🇦🇷 Armenians · Argentina
1743
+21
🇨🇦 Bengalis · Canada
1908
-22
🇷🇺 Romans · Russia
1907
-21
🇪🇨 Byzantines · Ecuador
1865
-20
🇲🇽 Mongols · Mexico
1779
-17
Player eAPM Actions Feudal Castle Imperial Opening
80 4,106 10:51 14:53 46:52 ⛏ Fast Castle
58 2,980 10:09 14:33 26:27 ⛏ Fast Castle
55 2,840 11:14 14:45 30:29 ⛏ Fast Castle
53 2,719 11:26 15:20 33:57 ⛏ Fast Castle
49 2,541 12:05 15:36 30:42 ⚔ FC into Scouts
48 2,459 9:53 13:40 39:33 ⛏ Fast Castle
44 2,250 10:57 14:52 30:16 ⛏ Fast Castle
42 2,138 10:51 14:32 27:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,270 41,998 24,030 4,260 105,558 108,476
30,740 42,096 20,430 5,940 99,206 110,885
47,710 18,945 20,245 1,600 88,500 92,792
30,340 27,750 14,785 3,590 76,465 92,995
28,605 26,400 17,315 2,370 74,690 79,910
26,330 25,645 12,545 5,670 70,190 86,219
22,440 8,870 11,755 3,170 46,235 48,974
11,750 11,708 5,165 2,165 30,788 32,143
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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