AoeStats
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Arabia

509867964Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 44m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇸 Saxons · Iceland
1263
+12
🇮🇳 Britons · India
1252
+13
🇲🇳 Magyars · Mongolia
1254
-15
🇲🇳 Chinese · Mongolia
1115
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,366 10:12 23:04 — ⚔ Archer Rush
49 2,169 10:38 23:34 40:17 ⚔ Archers into Skirms
49 2,183 9:07 22:04 — ⚔ Scouts into Archers
37 1,666 9:47 25:19 34:56 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,610 17,281 10,810 2,260 44,961 51,160
12,865 9,858 5,145 2,525 30,393 31,589
12,605 8,793 4,545 855 26,798 27,542
11,645 9,291 2,680 650 24,266 30,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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