AoeStats
← ninghaochang

Arena

510245577Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 49m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
960
+16
🇺🇸 Britons · United States
915
+18
🇪🇸 Saxons · Spain
912
+18
🇺🇸 Teutons · United States
882
+20
🇭🇰 Franks · Hong Kong SAR China
1026
-20
🇨🇳 Cumans · China
1000
-63
🇭🇰 Britons · Hong Kong SAR China
921
-16
🇨🇳 Huns · China
910
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,499 9:36 15:17 33:33 ⛏ Fast Castle
29 1,420 11:20 15:26 27:51 ⛏ Fast Castle
27 1,358 10:37 14:21 32:23 ⛏ Fast Castle
22 1,108 10:38 15:35 34:50 ⛏ Fast Castle
22 1,071 12:03 15:43 28:19 ⛏ Fast Castle
21 1,028 11:05 23:46 47:45 ⚔ Archer Rush
16 779 13:36 20:28 24:44 ◆ FC into Fast Imp
9 446 15:39 25:40 38:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,485 9,955 24,630 1,530 69,600 73,407
19,025 27,660 16,600 3,740 67,025 67,630
14,010 30,930 14,345 850 60,135 63,451
16,975 19,650 15,480 5,000 57,105 65,358
22,775 11,980 15,120 3,395 53,270 79,280
11,045 24,040 9,860 2,350 47,295 59,566
11,585 7,065 3,445 1,040 23,135 27,137
11,790 4,600 4,345 750 21,485 27,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.