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Oasis

510232536Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 58m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
985
+13
🇨🇦 Danes · Canada
984
+13
🇨🇦 Lithuanians · Canada
963
+14
🇨🇦 Franks · Canada
873
+19
🇲🇽 Koreans · Mexico
965
-16
🇨🇳 Khitans · China
923
-15
🇵🇪 Khmer · Peru
918
-15
🇨🇦 Spanish · Canada
884
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,404 10:18 19:33 33:25 ⚔ Skirmisher Rush
25 1,474 13:52 22:05 32:44 ⛏ Fast Castle
25 1,484 11:38 19:38 33:57 ⛏ Fast Castle
23 1,341 11:08 20:36 39:30 ⛏ Fast Castle
18 1,051 11:17 17:16 37:58 ⛏ Fast Castle
15 860 16:56 22:26 — ⛏ Fast Castle
12 681 13:03 25:57 39:47 ⛏ Fast Castle
9 543 12:37 21:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,435 37,745 14,105 3,425 73,710 79,430
29,445 16,701 16,525 3,600 66,271 91,054
24,080 20,389 12,245 2,675 59,389 80,196
17,420 22,240 13,640 2,265 55,565 66,775
20,690 14,970 17,400 780 53,840 81,141
22,335 13,320 14,350 2,845 52,850 60,200
16,075 11,872 7,415 2,950 38,312 44,980
7,295 5,760 400 1,115 14,570 20,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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