AoeStats
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Arena

509932780Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 50m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
1008
+17
🇦🇷 Celts · Argentina
1000
+17
🇮🇳 Varangians · India
1031
-17
🇮🇳 Byzantines · India
1020
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,111 10:28 24:49 —
32 1,646 11:14 15:33 35:36 ⛏ Fast Castle
19 964 11:04 15:45 36:29 ⛏ Fast Castle
17 853 9:52 23:07 35:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,980 10,941 15,975 2,175 62,071 68,732
17,055 18,650 7,985 1,095 44,785 46,404
20,215 6,915 11,240 2,700 41,070 46,325
17,570 8,860 10,520 1,015 37,965 39,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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