AoeStats
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Baltic

510765047Analyzed
3v3 RM · 14h ago on Oct 2, 2026· 111m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1119
+13
🇮🇳 Varangians · India
1112
+13
🇲🇽 Burmese · Mexico
1076
+15
🇹🇷 Vikings · Türkiye
1075
-15
🇹🇷 Ethiopians · Türkiye
1071
-14
🇬🇧 Huns · United Kingdom
1005
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 5,148 9:43 21:38 41:12 ⚔ Archer Rush
37 4,078 11:31 17:02 34:15 ⛏ Fish Boom FC
37 4,057 11:30 15:23 27:21 ⛏ Fish Boom FC
35 3,917 12:04 19:44 45:31 ⛏ Fish Boom FC
31 3,478 10:15 14:43 32:50 ⛏ Fast Castle
25 2,742 11:12 17:09 31:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,710 57,987 30,340 4,745 143,782 181,178
59,330 53,284 25,920 2,820 141,354 159,750
53,090 50,810 33,630 3,100 140,630 172,378
60,975 34,440 17,915 4,185 117,515 119,863
41,750 36,254 25,415 6,900 110,319 123,421
22,295 48,290 17,700 4,950 93,235 96,881
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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