AoeStats
← JamesRyan18769

Baltic

510868838Analyzed
2v2 RM · 4h ago on Oct 2, 2026· 26m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Gurjaras · Spain
753
+40
🇩🇪 Varangians · Germany
751
+18
🇦🇹 Celts · Austria
794
-18
🇦🇹 Cumans · Austria
793
-18
Player eAPM Actions Feudal Castle Imperial Opening
20 515 12:39 23:36 — ⛏ Fish Boom
18 471 10:31 23:36 — ◆ Fire Galleys FC
17 432 10:22 — —
10 251 11:04 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,050 4,324 1,135 5 11,514 13,030
4,200 5,360 1,450 100 11,110 13,842
5,130 3,568 905 650 10,253 11,557
3,975 4,123 785 200 9,083 11,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.