AoeStats
← Galpersolodilov

Arena

504813986Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 36m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1137
+15
🇦🇷 Turks · Argentina
1123
+15
🇷🇺 Aztecs · Russia
1113
-15
🇷🇺 Celts · Russia
1113
-15
Compared against 544,430 analysed team-game players on Arena.
Мыкола Бражич D
Feudal Age 12:25 vs 10:55
btm 11%
Castle Age 16:44 vs 16:03
btm 40%
Imperial Age — vs 32:17
btm 0%
eAPM 21 vs 27
btm 31%
First military 17:30 vs 18:52
top 38%
▼ Slow Feudal Age at 12:25 — slower than 89% of analysed players on Arena
▲ Town centers almost never idle — 24s across the first 16:44
Galpersolodilov C
Feudal Age 14:16 vs 10:55
btm 2%
Castle Age 19:48 vs 16:03
btm 18%
Imperial Age — vs 32:17
btm 0%
eAPM 43 vs 27
top 14%
First military 15:08 vs 18:52
top 15%
▼ Slow Feudal Age at 14:16 — slower than 98% of analysed players on Arena
▼ Slow Castle Age at 19:48 — slower than 82% of analysed players on Arena
▲ High eAPM (43) — top quarter of analysed players
▲ Early military at 15:08 (Eagle Scout) — earlier than 85% of analysed players on Arena
▲ Town centers almost never idle — 2s across the first 19:48
dan29730 B
Feudal Age 12:15 vs 10:55
btm 13%
Castle Age 15:53 vs 16:03
top 47%
Imperial Age 28:56 vs 32:17
top 18%
eAPM 26 vs 27
btm 47%
First military 16:44 vs 18:52
top 30%
▼ Slow Feudal Age at 12:15 — slower than 87% of analysed players on Arena
▲ Fast Imperial Age at 28:56 — faster than 82% of analysed players on Arena
▲ Town centers almost never idle — 1s across the first 15:53
Belmont B
Feudal Age 11:37 vs 10:55
btm 25%
Castle Age 15:19 vs 16:03
top 35%
Imperial Age — vs 32:17
btm 0%
eAPM 31 vs 27
top 41%
First military 17:34 vs 18:52
top 38%
▼ Slow Feudal Age at 11:37 — slower than 75% of analysed players on Arena
▼ Loom never researched — one lost villager costs more
▲ Town centers almost never idle — 6s across the first 15:18
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.