AoeStats
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Arena

504813986Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 36m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1137
+15
🇦🇷 Turks · Argentina
1123
+15
🇷🇺 Aztecs · Russia
1113
-15
🇷🇺 Celts · Russia
1113
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,542 14:16 19:48 — ⚔ Scout Rush
31 1,112 11:37 15:19 — ⛏ Fast Castle
26 927 12:15 15:53 28:56 ⛏ Fast Castle
21 771 12:25 16:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,400 6,460 11,745 850 31,455 33,829
12,775 7,920 7,620 1,485 29,800 32,088
8,380 9,040 2,595 200 20,215 22,039
6,880 2,465 2,445 1,555 13,345 13,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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