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Arena

510735745Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 42m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Celts · Czechia
1305
+12
🇩🇪 Hindustanis · Germany
1281
+13
🇳🇱 Danes · Netherlands
1122
+19
🇨🇳 Cumans · China
1108
+19
🇹🇼 Poles · Taiwan
1286
-19
🇮🇳 Khmer · India
1203
-16
🇨🇳 Franks · China
1175
-15
🇨🇳 Burgundians · China
1140
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,363 10:20 14:51 29:15 ⚔ FC into Archers
45 1,920 8:37 19:03 34:42 ⛏ Fast Castle
29 1,221 9:53 14:13 32:29 ⛏ Fast Castle
28 1,192 12:11 15:40 — ⚔ FC into Scouts
27 1,159 10:37 15:04 31:21 ⛏ Fast Castle
24 1,018 11:17 15:36 32:13 ⛏ Fast Castle
23 958 11:20 16:22 29:10 ⛏ Fast Castle
15 620 10:37 13:26 31:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,070 14,407 15,240 2,265 58,982 64,237
21,530 12,045 13,475 1,600 48,650 59,888
20,285 13,370 12,650 2,280 48,585 63,620
17,200 15,170 7,845 2,350 42,565 53,298
21,030 16,149 3,380 1,650 42,209 51,454
18,345 16,920 5,395 835 41,495 44,255
8,580 7,100 1,860 400 17,940 18,403
8,450 5,820 1,495 1,530 17,295 19,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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