Fortress
509366783Analyzed4v4 RM
·
5d ago on Sep 26, 2026·
69m 54s·
8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 72,670 analysed team-game players on Fortress.
javiermrtnsnchz
D
Feudal Age
10:46
vs 7:49
btm 2%
Castle Age
16:23
vs 12:34
btm 11%
Imperial Age
30:45
vs 28:24
btm 31%
eAPM
6
vs 25
btm 2%
First military
21:54
vs 15:31
btm 17%
▼
Slow Feudal Age at 10:46 — slower than 98% of analysed players on Fortress
▼
Slow Castle Age at 16:23 — slower than 89% of analysed players on Fortress
▼
Low eAPM (6) — busier hands win idle time back
▲
Town centers almost never idle — 17s across the first 16:23
samko.keta
D
Feudal Age
11:55
vs 7:49
btm 1%
Castle Age
28:25
vs 12:34
btm 0%
Imperial Age
42:41
vs 28:24
btm 2%
eAPM
11
vs 25
btm 8%
First military
35:11
vs 15:31
btm 0%
▼
Slow Feudal Age at 11:55 — slower than 99% of analysed players on Fortress
▼
Slow Castle Age at 28:25 — slower than 100% of analysed players on Fortress
▼
Slow Imperial Age at 42:41 — slower than 98% of analysed players on Fortress
▼
Low eAPM (11) — busier hands win idle time back
▼
First military only at 35:11 (Longbowman) — later than 100% of analysed players on Fortress
▼
Town centers idle 3:14 of the first 28:25 — keep villagers queued
Althair
D
Feudal Age
6:56
vs 7:49
top 12%
Castle Age
19:55
vs 12:34
btm 3%
Imperial Age
40:36
vs 28:24
btm 3%
eAPM
16
vs 25
btm 19%
First military
18:03
vs 15:31
btm 33%
▲
Fast Feudal Age at 6:56 — faster than 88% of analysed players on Fortress
▼
Slow Castle Age at 19:55 — slower than 97% of analysed players on Fortress
▼
Slow Imperial Age at 40:36 — slower than 97% of analysed players on Fortress
▼
Low eAPM (16) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:13 of the first 19:55 — keep villagers queued
lysia
D
Feudal Age
8:22
vs 7:49
btm 28%
Castle Age
14:41
vs 12:34
btm 21%
Imperial Age
32:14
vs 28:24
btm 22%
eAPM
10
vs 25
btm 6%
First military
15:07
vs 15:31
top 47%
▼
Slow Castle Age at 14:41 — slower than 79% of analysed players on Fortress
▼
Slow Imperial Age at 32:14 — slower than 78% of analysed players on Fortress
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom after the Feudal click (22:51) — usually safest before it
▲
Town centers almost never idle — 4s across the first 14:41
AmBa /
D
Feudal Age
8:19
vs 7:49
btm 30%
Castle Age
14:19
vs 12:34
btm 24%
Imperial Age
30:34
vs 28:24
btm 33%
eAPM
16
vs 25
btm 19%
First military
14:22
vs 15:31
top 40%
▼
Slow Castle Age at 14:19 — slower than 76% of analysed players on Fortress
▼
Low eAPM (16) — busier hands win idle time back
mypastselves
D
Feudal Age
9:06
vs 7:49
btm 12%
Castle Age
19:54
vs 12:34
btm 3%
Imperial Age
34:41
vs 28:24
btm 12%
eAPM
11
vs 25
btm 8%
First military
20:19
vs 15:31
btm 23%
▼
Slow Feudal Age at 9:06 — slower than 88% of analysed players on Fortress
▼
Slow Castle Age at 19:54 — slower than 97% of analysed players on Fortress
▼
Slow Imperial Age at 34:41 — slower than 88% of analysed players on Fortress
▼
Low eAPM (11) — busier hands win idle time back
▼
Town centers idle 4:34 of the first 19:54 — keep villagers queued
cooperwitch
D
Feudal Age
7:53
vs 7:49
btm 47%
Castle Age
19:01
vs 12:34
btm 4%
Imperial Age
33:59
vs 28:24
btm 15%
eAPM
18
vs 25
btm 25%
First military
10:56
vs 15:31
top 7%
▼
Slow Castle Age at 19:01 — slower than 96% of analysed players on Fortress
▼
Slow Imperial Age at 33:59 — slower than 85% of analysed players on Fortress
▼
Low eAPM (18) — busier hands win idle time back
▲
Early military at 10:56 (Militia) — earlier than 93% of analysed players on Fortress
▼
Town centers idle 3:46 of the first 19:01 — keep villagers queued
Red Hood
B
Feudal Age
8:16
vs 7:49
btm 31%
Castle Age
12:52
vs 12:34
btm 44%
Imperial Age
29:40
vs 28:24
btm 39%
eAPM
33
vs 25
top 28%
First military
16:52
vs 15:31
btm 40%
▼
Loom never researched — one lost villager costs more