AoeStats
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Nomad

510374189Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 28m 25s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1140
+16
🇦🇷 Tatars · Argentina
1094
+31
🇩🇪 Spanish · Germany
1143
-17
🇩🇪 Varangians · Germany
1141
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,152 12:49 23:17 — ⚔ Towers FC
16 455 12:32 20:58 — ⛏ Fast Castle
14 403 15:00 20:42 — ⚔ Fish Boom into Towers FC
10 296 15:39 22:26 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,630 3,907 690 1,655 10,882 11,164
4,015 4,175 625 450 9,265 10,624
3,975 2,345 560 1,650 8,530 8,568
3,300 4,315 465 360 8,440 10,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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