AoeStats
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Coastal Forest

510283384Analyzed
4v4 RM · 7h ago on Sep 30, 2026· 16m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1347
+16
🇨🇳 Khitans · China
1329
+16
🇹🇼 Magyars · Taiwan
1287
+18
🇨🇳 Sicilians · China
1244
+20
🇨🇳 Vikings · China
1400
-20
🇨🇳 Spanish · China
1400
-20
🇪🇸 Vietnamese · Spain
1318
-17
🇪🇸 Japanese · Spain
1219
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 943 10:50 — —
40 650 10:53 — — ⚔ M@A Rush
38 613 10:48 — — ⛏ Fish Boom FC
32 526 11:11 — — ⛏ Fast Castle
29 480 10:28 15:33 — ⛏ Fish Boom FC
29 475 9:34 — — ⚔ Fish Boom into Scouts
28 454 9:46 — — ⚔ Archer Rush
26 426 13:08 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,185 2,340 350 0 6,875 8,437
2,900 2,985 500 0 6,385 6,678
3,725 1,780 250 0 5,755 6,228
3,575 2,098 50 0 5,723 5,662
2,815 2,545 50 30 5,440 6,322
2,580 1,878 415 0 4,873 5,451
2,305 1,555 170 0 4,030 4,882
2,000 800 0 0 2,800 3,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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