AoeStats
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Pilgrims

509025206Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 51m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
643
+11
🇨🇴 Varangians · Colombia
638
+11
🇨🇦 Chinese · Canada
636
+11
🇫🇷 Huns · France
592
-13
🇺🇸 Persians · United States
528
-11
🇲🇽 Byzantines · Mexico
471
-9
Player eAPM Actions Feudal Castle Imperial Opening
35 1,803 16:29 47:04 — ⚔ Fish Boom into Drush into Towers
14 705 15:12 32:13 — ⚔ Fish Boom into M@A into Towers
12 642 19:48 37:34 — ⚔ Fish Boom into Drush into Scouts into Towers into Skirms
11 590 14:42 24:57 42:42 ⚔ Fish Boom into Archers into Towers
10 533 14:37 30:37 49:24 ⚔ M@A into Fish Boom
9 479 16:45 30:25 45:44 ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
12,920 14,450 12,990 4,500 44,860 49,666
13,360 12,359 9,010 2,705 37,434 38,577
14,680 11,590 6,265 2,100 34,635 46,477
11,810 14,158 5,255 1,725 32,948 38,988
8,995 9,138 2,980 840 21,953 21,275
10,015 8,325 2,195 1,325 21,860 27,156
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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