AoeStats
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Arena

510420443Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 29m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saxons · Austria
1237
+13
🇨🇱 Bulgarians · Chile
1181
+17
🇬🇧 Slavs · United Kingdom
1180
-15
🇩🇪 Turks · Germany
1179
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 994 10:49 14:35 27:17 ⛏ Fast Castle
33 964 11:52 16:33 — ⛏ Fast Castle
30 877 10:44 14:41 — ⛏ Fast Castle
25 731 10:25 14:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,355 8,225 1,565 950 24,095 27,268
12,195 8,250 2,625 850 23,920 25,479
4,000 1,941 1,250 2,100 9,291 9,602
4,080 2,381 465 975 7,901 7,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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