AoeStats
← Multani

Arabia

509989976Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 8m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1319
+13
🇨🇴 Turks · Colombia
1283
+14
🇦🇹 Varangians · Austria
1235
+16
🇧🇷 Chinese · Brazil
1184
+19
🇦🇷 Britons · Argentina
1285
-17
🇦🇷 Bulgarians · Argentina
1280
-17
🇦🇷 Mongols · Argentina
1223
-15
🇦🇷 Varangians · Argentina
1173
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 367 — — —
37 323 — — —
36 311 — — —
34 294 — — —
29 249 — — —
25 213 — — —
21 180 — — —
20 177 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,050 375 0 0 2,425 2,612
1,650 760 0 0 2,410 2,581
1,700 350 50 0 2,100 2,422
1,400 425 50 0 1,875 2,300
1,150 635 50 0 1,835 2,189
1,200 510 50 0 1,760 1,833
1,150 275 0 0 1,425 2,281
850 281 0 0 1,131 1,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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