AoeStats
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African Clearing

510486078Analyzed
3v3 RM · 16h ago on Oct 1, 2026· 8m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Burgundians · Australia
884
+15
🇪🇨 Italians · Ecuador
870
+16
🇨🇳 Goths · China
817
+18
🇵🇪 Hindustanis · Peru
928
-19
🇩🇪 Danes · Germany
924
-19
🇨🇴 Vikings · Colombia
734
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 272 — — —
31 267 — — —
22 187 — — —
19 167 — — —
15 125 — — —
11 93 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 459 50 100 1,759 1,296
950 450 50 100 1,550 969
750 475 50 100 1,375 676
600 550 0 100 1,250 707
550 525 50 100 1,225 570
750 325 50 100 1,225 718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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